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SGAMY
4.090
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Weekly Report: what happened at SGAMY last week (1111-1115)?
Weekly Report · 3h ago
Sega Sammy Reports Mixed Financial Results Amid Growth
TipRanks · 2d ago
Game On: Analyst raise price targets on Take-Two after Q2 results
TipRanks · 5d ago
New ‘Mario Party’ tops Japan sales charts in October, GI.biz reports
TipRanks · 6d ago
Weekly Report: what happened at SGAMY last week (1104-1108)?
Weekly Report · 11/11 11:39
Sega Sammy Reports Mixed Earnings Amid Strategic Shifts
TipRanks · 11/09 03:55
Sega Sammy Holdings reports 1H results
Seeking Alpha · 11/08 16:54
Sega Revives A Combat Classic: Will Virtua Fighter 6 Be The Next Big Game?
Benzinga · 11/07 20:10
Weekly Report: what happened at SGAMY last week (1028-1101)?
Weekly Report · 11/04 11:36
Game On: U.S. video game spending fell 6% y/y in September, says Circana
TipRanks · 10/29 16:30
Weekly Report: what happened at SGAMY last week (1021-1025)?
Weekly Report · 10/28 11:27
Sega says ‘Sonic x Shadow Generations’ already sold 1M units, IGN reports
TipRanks · 10/25 16:40
September videogame sales down 6% in the U.S., led by sharp drop in console spends
Seeking Alpha · 10/23 18:19
Game On: Judge grants Google temporary stay on Android store changes
TipRanks · 10/22 16:35
Weekly Report: what happened at SGAMY last week (1014-1018)?
Weekly Report · 10/21 11:23
‘Dragon Ball: Sparking! Zero’ top-selling game in U.K. last week, GI.biz says
TipRanks · 10/17 16:25
Game On: U.S. game spending fell 7% in August, according to Circana
TipRanks · 10/15 16:26
Weekly Report: what happened at SGAMY last week (1007-1011)?
Weekly Report · 10/14 11:54
Sega’s ‘Metaphor: ReFantazio’ sales surpass 1M units on first day
TipRanks · 10/11 18:45
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About SGAMY
Sega Sammy Holdings Inc is a Japan-based company engaged in the gaming machine business, entertainment content business and resort business. The Company operates through three business segments. The Gaming Machine segment is engaged in the development, manufacture and sale of pachislo machines and pachinko machines. The Entertainment Content segment is engaged in the development and sale of packaged games and amusement equipment centering on digital games, the development and operation of amusement facilities, the planning, production, sale of animation movies, as well as the development, manufacture and sale of toys. The Resort segment is engaged in the development and operation of hotels and golf courses in integrated resort business and other facilities business.